Suppose you want to save or show someone else exactly what you are looking at on your computer screen. There may be times when you cannot highlight and copy some text or a program window or an image. Using the screenshot or screen capture function may be your best solution to get the image of what you see on your screen.
Stress management strategy #1: Avoid unnecessary stress. Not all stress can be avoided, and it’s not healthy to avoid a situation that needs to be addressed. You may be surprised, however, by the number of stressors in your life that you can eliminate. Learn how to say “no” – Know your limits and stick to them. NB: If you want to see blood/gore and all the particle effects from you guns, you need to slow time by typing hosttimescale 0.1 in the console. If 0.1 is too slow, you can use any speed from 0.1 to 0.9. You can still move, so go ahead and move your character around in noclip mode (K) and set up your camera position of where the best action is.
Once you have the screenshot saved, you can paste it directly into a document, an email, or an editing program to further crop or highlight what you want to capture. Microsoft’s basic Paint program is great for such simple editing and saving of a screenshot that you may then share with others.
So, here is How To Take Screenshots on various computers and mobile devices.
Windows
Whether you are using a laptop or desktop Windows based computer, the keyboard associated with that computer should have a key somewhere on it labeled “PrtSc” or “PrtScn” or “Print Screen.” Now, push it!
You just took a screenshot of whatever is displayed on your monitor from corner to corner which is now stored on your clipboard and ready for pasting into a document or other program. The easiest way to see what you just took a screenshot of is to paste it (CTRL+V) into the basic Windows Paint application. You may easily use the select function to further select a portion of the screen you want to use or save.
Alternatively, you may want to take a screenshot of only the active window/program you have open, e.g. just your browser and nothing else shown on your screen. You may do so by pressing “Alt + PrnScn” to limit the screen capture to only the active window.
Here is an example of a screenshot pasted into Microsoft Paint. The logo is then selected (top left) for a more detailed copying or cutting from the screenshot.
Apple Mac OS
Like the Windows PC, just tap the Print Screen key, right? Wrong (spoiler alert: there isn’t one).
But don’t panic, it’s not too difficult once you know the magic key pattern to use. For screenshots on a Mac, there are two of them COMMAND+SHIFT+3 or 4.
To take a screenshot of your entire screen, press COMMAND+SHIFT+3 at the same time. The computer will take a full screenshot of your entire screen and save it as a file on your desktop.
To take a screenshot of part of your screen, press COMMAND+SHIFT+4 at the same time. Instead of taking a screen capture of everything, your cursor will become a crosshair pointer for you to select (by dragging and releasing your crosshair with the mouse or touchpad) the portion of the screen to copy.
Want more Mac magic key patterns for screenshots? You got it! You also may press COMMAND+CONTROL+SHIFT+3 to copy the entire screen onto your clipboard (like the lone PrtScn key for Windows), whereas using COMMAND+CONTROL+SHIFT+4 again allows you to select a portion for copying to the clipboard instead of directly creating an image file on your desktop.
Apple iOS
Devices using Apple’s iOS operating system, such as iPhones and iPads, allow you to take a screenshot by simultaneously holding down the POWER + HOME buttons until you see a screen-flash indicating the screenshot has been made and saved to your device’s photo gallery. If your volume is on, you should hear a camera shutter sound as well.
One pointer here is to quickly push the POWER button first before the HOME button. This seems to work best, as doing the opposite could lead to you having an impromptu conversation with Siri instead, or exiting from the open app of which you are taking a screenshot.
Google Android
Similar to the iPhone, mobile devices using Google’s Android operating system have a built-in ability to take a screenshot by simultaneously holding down the POWER + VOLUME buttons until you see a screen-flash indicating the screenshot has been made and saved to your device’s photo gallery. If that does not work, try the same method with the POWER + HOME buttons.
Two other options for Android devices are to use an app to assist you in taking a screenshot or look for the “Palm swipe to capture” or “Palm swipe” option under Settings -> Motion. Once activated, you simply swipe the entire screen once from side-to-side to capture your screen.
Third-Party Applications
Lastly, there are various third-party software applications that help you take a screenshot and edit the results. As with anything you download to your computer, be careful of the source and validity.
Screenshots as Evidence?
Now that you know how to take a screenshot of what is being displayed at any given time on a computer or mobile device’s display, can this serve as a useful tool to preserve evidence for a trial? Assuming the screenshot contains relevant information, is the printing of what is on the display and laying the foundation similar to that of any other photograph sufficient? Maybe.
The question may turn on what the screenshot is being submitted as evidence to authenticate. For example, screenshots of alleged posts to social media are merely an alleged record of what was viewable while lacking more “circumstantial indicia of authenticity” such as the purported social media page’s source code, IP address, and other key metadata that is lost in a mere image resulting from a screenshot.
In Perry v. Perry, 2012 IL App (1st) 113054, a party attempted to admit photos into evidence which a party claimed were screenshots of a website. The court noted, “there is a growing trend nationally to allow similar Web site screenshot evidence, based either on some distinctive evidence that the photo or screenshot had some distinctive characteristic of the Web site or based on authentication by a witness’s testimony or affidavit.”
After commenting on the ability to manipulate digital images, the court concluded that there was insufficient foundation to establish the screen captures where authentic as there was no website address visible in them and a lack of supporting testimony.
It is clear that becoming conversant, if not proficient, in technology is now required for being a lawyer. It’s even written into a comment to Rule of Professional Conduct 1.1 that defines competence. So, promoting professionalism includes promoting technology. We are devoting a blog in the first week of each month to an issue of technology. If I can learn it, so can you!
Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like. Please report any issues on Discord.
< Help:Contents
Final 1 2 – Take Screenshots With Ease Stressful
We have very specific requirements that all screenshots must meet. This page exists for those who aren't sure about taking screenshots of various system games.
1PC
3Atari
4Nintendo
4.1NES
4.1.1Palette
4.3Nintendo 64
5Sega
6Sony
7NEC
8SNK
9Apple
10Google
11Mattel
PC
Steam games: Go to Settings > In-Game, check the 'Save an uncompressed copy outside Steam' option and click the 'SELECT EXTERNAL SCREENSHOTS FOLDER' button to set where you want screenshots to be saved. Take screenshots with F12 or whatever hotkey you have set, but do NOT use the 'SHOW ON DISK' button in the screenshot manager to get your screenshots. Those screenshots are JPEGs. Instead go to the folder you set up and grab the lossless PNG screenshots from there. Also note that the Steam overlay ('Steam Community In-Game') must be running to grab screenshots, and that it is not compatible with older, software-rendered games.
FRAPS: First go into the FRAPS window, then go in the 'Screenshots' Tab, and set the 'Image Format' to PNG, select an output folder, then go into a 3D accelerated game. Press F10 to take a screenshot. This only works with full-screen games. As FRAPS does not indicate which program it will capture, it is recommended that you only keep one game/emulator open at a time.
Print Screen: If all else fails, just do a simple print screen (press the PrtScrn key, usually found on the upper corners of full-size keyboards) and save the result as a PNG in an image editor. The specific rules vary between operating systems (and in the case of Linux, desktop environments).
Note that even this fallback can fail, as in the case of Tomb Raider: The Angel of Darkness. In that case you should try FRAPS.
Snipping Tool: a glorified print screen application, built into Windows Vista and newer.
Irfanview: Open the program and press C. You can choose between one of several capture modes, and whether to copy the capture to the clipboard, to the Irfanview window, or save it to a file. 'Foreground Window' works best with windowed games that let you Alt-Tab out of them. The program does not normally work with full-screen games.
DOSBox: Press Ctrl+F5 while in a game to save a screenshot in PNG format. In Windows systems, these will be placed in the capture folder. In Macs, these go in ~/Library/Preferences/capture/.
Built-in screenshots: Many games have built-in hotkeys that save screenshots, which may be in various lossless formats. Be sure to read your game's instruction manual (if any) for more info. If the game saves pictures in a lossy format like JPG, then use one of the techniques mentioned above.
Resolution
PC games can run at multiple resolutions, so it's best to find the native resolution which involves no scaling or stretching. Ripping image assets may help.
As buttons and text is commonly scaled such as on menus, it might be different to in-game screenshots, so switching between multiple resolutions may be required.
Arcade games, Neo Geo
The correct resolution depends on the game (and newer systems may allow changing the resolution mid-game).
MAME: MAME produces lossless screenshots by default. Just hit F12 during gameplay. If your configuration file or frontend does not specify an explicit screenshots folder, MAME will save the screenshot to a snap folder in the current directory, with the current game's internal name as a subdirectory and then the file (named with a number) within (for instance, the first screenshot of Street Fighter II you take will be snap/sf2/0000.png).
In addition, MAME will usually tell you the correct video resolution in an infobox when you load the game.
Some games (e.g. Professor Pac-Man) force custom screen scaling and/or position parameters at boot, causing resampling artifacts. Press Tab, choose Slider Controls, and manually set the Stretch and Position parameters to 1 and 0, respectively.
Kawaks: This emulator deals specifically in Neo Geo/CPS/CPS2 platform games, and, unlike MAME, has a special setting to run Neo Geo in AES (console) mode without the use of cheats, in the event of content that only applies to that mode. Go to Tools>Screenshot (Unfiltered) or press Ctrl + P. Screenshots are saved to the capture folder by default. Also under Tools is Shot Factory, a menu where certain layers or portions thereof can be removed for easier isolation of specific graphics.
Atari
Atari 2600
Obviously enough, the TV Type setting must be on Color when taking screenshots.
Stella: Press F12 for a screenshot, making sure to have checked Screenshot in 1x mode under Config Paths.
Jaguar
It should be noted that the Jaguar's internal resolution seems to vary per game. This can be seen with screenshots taken with MAME.
MAME: Seen some improvements lately, and it seems to emulate the 3D alright. Similar to MAME, take a screenshot with F12, except double the height, remove the black borders and halve the total size using nearest-neighbor scaling.
Project Tempest: Print-screen, remove the borders and then halve the size.
Virtual Jaguar: Glitches severely with DSP. Set the size to 1x and turn anti-aliasing off, then print-screen and remove the borders.
Nintendo
NES
Palette
For the sake of consistency, all users must use the same palette when taking NES screenshots. The officially-sanctioned NTSC palette file can be downloaded below:
Download NES NTSC Palette
File:NES NTSC Palette.zip (293 B) (info)
FCEUX - Go to Config > Palette., check 'Use Custom Palette', then click the 'Load Palette.' button. Make sure 'NTSC Color Emulation' is disabled, as this will override the loaded palette file (FCEUX's NTSC color emulation is based on very old and inaccurate code).
To do: FCEUX for Linux changes the options entirely
Nestopia - No palette file is needed. To ensure that your screenshots match the palette file above, go to Options > Video. In the 'Palette' section, select 'Auto'. In the 'Colors' section, make sure all the sliders are in the middle (click the 'Reset' button), then click the 'Advanced.' button. In the Color Decoder dialog, click the '15° Canonical' button, make sure 'Boost yellow' is unchecked, then click the 'OK' button. Click 'OK' once more to close the Video Options dialog.
Linux - Go to Emulator > Configuration, set 'Palette' mode to 'YUV' and 'YUV Decoder' to 'Canonical'. Make sure all the sliders (Brightness, Saturation, Contrast and Hue) are in the middle (set to 0), then click 'OK'.
Mesen - No palette file is needed. To ensure that your screenshots match the palette file above, go to Options > Video, select the 'Palette' tab, click on 'Load Preset Palette.', then click on 'Default (NTSC)'.
Vs. System
Although the Vs. System arcade hardware is NES-based, its games use a variety of different PPUs, some with scrambled palettes, and all with pure RGB output. FCEUX must NOT be used to take screenshots of these games, as its built-in palettes are very outdated and do not match the actual RGB colors. Nestopia, MAME, and Mesen all use the correct palettes; Nestopia will automatically choose an appropriate palette when their 'Palette' setting (described above) is set to 'Auto'. For Mesen, ensure that 'Use this palette for VS System games' under the 'Palette' tab mentioned above is unchecked.
Resolution
NES screenshots should be 256×240 pixels, regardless of region. Many emulators crop eight rows of pixels from the top and bottom when running in NTSC mode, so be sure this is not the case before taking your screenshots.
FCEUX - In the Video configuration settings (Config > Video.), set the NTSC drawing area to 0 and 239 and make sure 'Clip left and right sides (8px on each)' is unchecked. Press F12 to take a screenshot, which is (by default) saved in snaps under your FCEUX folder as '[ROM name]-number.png'.
Nestopia - Disable all video filters and press Alt+E to take a screenshot. The screenshot hotkey combination can be changed in Options > Input., in the File category (Save Screenshot).
Linux - Disable all video filters and make sure 'Unmask Overscan' is checked in the Configuration. Go to File > Screenshot. to take a screenshot.
Mesen - On the Video Options window (Options > Video), disable all video filters under the 'Picture' tab and set the Top and Bottom Video Cropping to 0 under the 'Overscan' tab. Press F12 to take a screenshot, which is by default saved in Screenshots under your Mesen folder as '[ROM name]_number.png'. The screenshot hotkey can be changed in Options > Preferences under the 'Shortcut Keys' tab (Take Screenshot).
SNES
The SNES can output at four progressive resolutions: 256×224, 512×224, 256×239, 512×239. There are also two interlaced resolutions: 512×448, 512×478. For the 512 pixel wide progressive resolutions, double the screenshot's resolution vertically before uploading. Do not resample it when resizing.
bsnes/higan - Go to Tools > Capture Screenshot to take a screenshot. (Screenshots aren't affected by the video settings.)
Old versions of bsnes/higan - Uncheck 'Enable NTSC gamma ramp simulation' under Settings > Configuration Settings. Go to Tools > Capture Screenshot to take a screenshot.
Snes9x - Press F12 to save a screenshot.
ZSNES - It is recommended to not take screenshots with this emulator, as it does not render the bottom line of the screen correctly.
Nintendo 64
Nintendo 64 games render at many resolutions, however most plugins scale this to a chosen window resolution.
Project 64 2.1 & 2.2
Download these two pixel accurate plugins. Place vigl.dll inside the Plugin folder. Place rsp.dll inside the PluginRSP folder. Finally, place rdp_conf.bin inside the main emulator directory, which contains Project64.exe. Run Project64, and then select Options > Settings. Click on the Plugins section. Set Video (graphics) plugin to angrylion's RDP with OpenGL 1.5, and RSP (Reality Signal Processor) plugin to Static Interpreter. Make sure Use High Level GFX? / Graphics HLE is NOT selected, and then apply the new settings. Now select Options > Configure Graphics Plugin., and set Screen Resolution Formula to DP frame buffer. Make sure Force NN is enabled, and both Bypass DAC filters and Refresh stepping are disabled. Both iteration leaping values should be set to 0. Pressing F3 will now create a native resolution BMP format screenshot in the Screenshots directory. The emulator will run significantly slower, so savestates may be advisable in certain situations.
If a game doesn't run properly with the pixel accurate plugins, use Glide64. Use the chosen emulator's menus to configure the plugin. Set screenshot format to PNG and window/fullscreen resolution to 320×240. Check 'show advanced emulation options' if it is not already, close and reopen the configuration window, then set aspect ratio to 'original' in the emulation settings tab. Make sure filtering mode is set to automatic. Ensure that no texture enhancement options are enabled. Emulation settings must be configured on a per-game basis.
High resolution games
Only certain games can output in a 'hi-res' mode, and in most cases this high resolution mode needs to be enabled in an options or cheats menu in-game. https://coolffil906.weebly.com/spreadsheet-software.html. Here is a list of games that support the 'hi-res' mode:
007: The World Is Not Enough
Castlevania: Legacy of Darkness
Command & Conquer
Duke Nukem: Zero Hour
Excitebike 64
Hybrid Heaven
Indiana Jones and the Infernal Machine
International Track and Field 2000
Ken Griffey Jr.'s Slugfest
The Legend of Zelda: Majora's Mask (only for the Bomber's Notebook)
Madden NFL 2000
NBA Jam 2000
NFL Quarterback Club '98
NFL Quarterback Club '99
NFL Quarterback Club 2000
Nuclear Strike 64
Perfect Dark
Pokémon Stadium 2
Rayman 2: The Great Escape
Re-Volt
Resident Evil 2 (does some weird resolutions)
Road Rash 64
South Park
Star Wars Episode I: Battle for Naboo
Star Wars Episode I: Racer
Star Wars Rogue Squadron
Top Gear Rally 2
Turok 2: Seeds of Evil
Turok 3: Shadow of Oblivion
Turok: Rage Wars
Vigilante 8
Vigilante 8: 2nd Offense
World Driver Championship
GameShark Pro
Download N64 Version 3 Utilities
File:N64 Utils V3.zip (info)
This method doesn't seem to work with games that need to use the Expansion Pak, but further testing is needed for verification.
Games that utilise, but don't require, the Expansion Pak (e.g. Perfect Dark) will work, but will behave as though the Expansion Pak is not present.
REQUIREMENTS:
A Win9x PC with a parallel port (Windows 2000 and newer handle the parallel port differently, and are incompatible.)
The N64 Utilities software (available above)
A male-female DB25 cable (also called an extension cable, see this image.)
[N64] Turn on the N64 with the Gameshark inserted and the game attached.
[PC] Start the program ('N64 Utils.exe'). (If you have problems with that executable, try 'N64 Utils [8MB].exe'.)
[PC] In the Console and Cartridge Info box, click the Detect button.
Text similar to the following should appear:
If there is an error, follow the troubleshooting steps that appear on screen and try again.
[PC] Select the Other Utilities tab.
[N64] Select all codes that you want active, then select Start Game from the main menu of the GameShark.
[N64] Set Code Generator to ON.
[N64] Start the game with or without codes.
[PC] Click Grab Video Image. A dialog box will appear which will let you name the output file.
[PC] Click Save or press enter to grab a screenshot of whatever's being shown on the N64.
The image will not be grabbed until the Save is selected from the dialog box.
The N64 will freeze momentarily while the VRAM is dumped.
The file will be saved as a BMP.
GameCube/Wii
GameCube and Wii have resolutions which can vary greatly based on system settings and even from game to game. European-region Wii consoles can be set to run in 50Hz 576i, 60Hz 480i or 60Hz 480p, while North American Wii consoles support the latter two only. In general, 480p should be considered the optimal mode for capturing screenshots on hardware.
Emulation
Dolphin 4.x: The latest development versions of Dolphin are recommended for their improved accuracy. By default, Dolphin will capture screenshots in the user's selected resolution rather than the game's native one. To set the emulator to use native resolution, click on Options and select Graphics Settings. Under the General tab, make sure Use Fullscreen and Render to Main Window are disabled. Enable Auto-Adjust Window Size. This will lock the window to the internal resolution while emulating. Under the Enhancements tab, set the Internal Resolution to Native (640x528) and make sure Anti-Aliasing and Anisotropic Filtering are set to None and 1x respectively. Uncheck Widescreen Hack and Force 24-Bit Color in the boxes below. For each individual Wii game, right click it in Dolphin's game browser and select Properties. Uncheck Enable WideScreen. Pressing F9 or clicking the Screenshot button while emulating will now produce a native resolution screenshot in Dolphin's user directory (generally C:UsersUSERDocumentsDolphin EmulatorScreenShots).
Recent versions of Dolphin 5.x: The same as above, but in addition, you should click on Options and select Graphics Settings. Then under the Advanced tab, enable Native Resolution Frame Dumps. This will cause the emulator to take all frame dumps (screenshots as and video recordings created with the Dump Frames options) in native resolution. When emulating Japanese Wii games, some text elements may not appear unless the system language is set accordingly. Click on Options and select Configure. Under the Wii tab, set the System Language to Japanese.
Hardware
There are several methods of taking screenshots directly on the GameCube/Wii hardware. These all require the user to be able to launch homebrew software on their system, instructions for which are outside of the scope of this document.
USB Gecko: This is an unofficial debugging accessory for the GameCube and Wii, which plugs into a GameCube memory card slot (NB: not all Wii models have standard memory card ports fitted at the factory). It can perform functions such as memory viewing and editing, setting breakpoints, code searching, system logging, and taking screenshots. Firstly, games need to have debug hooks enabled via a homebrew game loader, of which there are many. On the GameCube, Swiss is the best option; on the Wii just about anything will do, from Gecko OS to any of the USB loaders. WiiRD can then be used for debugging commercial software and will take native resolution EFB screenshots.
DIOS MIOS (Lite): DIOS MIOS and DIOS MIOS Lite replace the standard GameCube mode on a Wii with a version which attempts to load games from USB or an SD card (Lite version) instead of a disc. Since version 2.5, it has included a function to capture screenshots in raw YPbPr format. When enabled, this feature is triggered by pressing R and Z on the player four GameCube controller. The images can later be retrieved and converted to a usable format using a tool included in the download.
Wii U
Please note that the following method produces screenshots in JPEG format at 1280×720, regardless of the game's actual resolution. Screenshots taken this way must be marked with the {{replaceimage}} tag so that they can be replaced in the future.
The Wii U can upload screenshots from its built-in Web Browser. To do this, press the Home button in the middle of a game and choose the Web Browser. Navigate to the file-hosting site of choice and choose to upload a file. The browser will automatically allow you to select a screenshot of the suspended game's current state, either the top screen (main TV) or the GamePad screen.
Due to the web browser's limited resources, most websites like Google Drive are unreliable and will often fail to load. Dropbox seems to work best with this feature; however, you need to choose the basic uploader in order for the prompt to appear.
Like with the 3DS, it's also possible to post screenshots of Wii U games to Miiverse. However, this isn't recommended as the images are neither high-quality nor in native resolution. Due to Nintendo officially discontinuing the Miiverse service, this method is now rendered obsolete.
Switch
To do: Test if HDMI capture produces identical (pixel-for-pixel) screenshots to those made using uLaunch
You can send lossless screenshots to a PC via USB, using the uLaunch Home Menu replacement or you can use the bitmap-printer sysmodule to make the capture button capture to BMP instead of JPG.
Please note that the following method produces screenshots in JPEG format at 1280×720, regardless of the game's actual resolution. Screenshots taken this way must be marked with the {{replaceimage}} tag so that they can be replaced in the future. Press the Capture button on the left Joy-Con or Switch Pro Controller to save a screenshot to the console's album. Saved screenshots can be posted to social media services or transferred to an inserted MicroSD card, allowing them to be viewed on a computer.
Game Boy/Game Boy Color/Super Game Boy
Game Boy and Game Boy Color screenshots are taken at 160×144 pixels.
BGB - First, make sure the 'GBC LCD colors' option is not set: Right click the emulator window and choose 'Options.' or press F11. Disable the option through the Graphics tab. In this same tab, you can check 'SGB border in screenshot' if you're taking shots of Super Game Boy features. Right click the emulator window to take screenshots, these will be saved as native resolution bitmaps in a 'scrnshot' folder under BGB regardless of the scaling filters set. If you wish to define a screenshot key or button, this can be done from the Joypad tab in the options menu - check 'configure extra buttons' and click one of the configure buttons.
VisualBoyAdvance-M (VBA-M) - Takes screenshots at native resolution, no matter the video settings or filters. Press U to bring up the save screenshot window.
mGBA - Press F12 to take a screenshot.
Gambatte - Cannot take screenshots.
To do:
Decide best color ratio for monochrome Game Boy games. Tentative one is 0/128/192/255.
Super Game Boy
Virtual Boy
Virtual Boy screenshots are taken at 384×224pixels.
Mednafen: Press F9 to take a screenshot. Screenshots will be saved in the snaps folder.
VBJin: Go to 'View' and turn on the following options: 'Mix Left & Right View', 'Coloring --> Red/Blue', and 'Splitting Mode --> Side by Side'. Press F12 to take a screenshot. The result will have two images in one screenshot: the left one will be red, and the right one will be blue. Just crop out the right image, leaving you with the left one. It's necessary to turn on the 'Mix Left & Right View' option, otherwise the game will not display the full resolution of each screen. There's no way to take an image of a single screen, unless you turn on the 3D effect.
Here's the last public, but difficult to find version of VBJin that allows you to split the screens.
Download VBjin svn103
File:VBjin svn103.zip (557 KB) (info)
Red Dragon should not be used because it produces inaccurate color screenshots.
Game Boy Advance
Game Boy Advance screenshots are taken at 240×160 pixels.
VisualBoyAdvance-M (VBA-M) - Takes screenshots at native resolution, no matter the video settings or filters. Press U to bring up the save screenshot window.
mGBA - Press F12 to take a screenshot.
Nintendo DS
Both screens combined: 256×384* pixels.*If the game is played open-book style, the image may be rotated, swapping these values.
DeSmuME: Some games work better with SoftRasterizer (e.g. Rhythm Heaven), while some games work better with OpenGL (e.g. Super Mario 64 DS). For SoftRasterizer, click on Config and select 3D Settings and disable Unrealistically High-Precision Color Interpolation. If you're unsure which renderer to use, take a screenshot with both and use the one that's more accurate with the given game. Additionally some games will render different parts differently, so it may be necessary to use different renderers on different parts of the same game.
Newer builds of DeSmuME contain options to increase the resolution. In the 3D Settings, make sure GPU Scaling Factor is set to 1.
Loopy's DS Capture Board: This doesn't capture in true 18-bit color, so should probably be avoided.
Nintendo DSi
In No$GBA, the default settings produce washed out colors.
No$GBA: This is the only emulator that plays DSi games right now. On the active game window, press the PrintScreen key or right click on your mouse and select 'Screenshot' to take a native snapshot. If you use an external screenshot program to take the snapshot, make sure the middle frame is removed and that the resolution is 256x384. The default settings for the emulator are incorrect. For correct color output, choose Options > Emulation Setup > GBA Mode > VGA (poppy bright).
Nintendo 3DS
Both screens combined: 400×480* pixels.
Top screen: 400×240* pixels.
Lower touch screen: 320×240* pixels.
Final 1 2 – Take Screenshots With Ease Stress And Anxiety
Nintendo 3DS screenshots are taken at 400×240 pixels for the top screen and 320×240 pixels for the bottom screen. In 3D mode, the 3DS produces two 400×240 pixels images; one for each eye in order to show depth when viewed on the system's screen. Screenshots should be taken in 2D mode for a lack of a better way to see them on other devices and for the sake of consistency. *If the game is played open-book style, the image may be rotated, swapping these values.
Both screens are preferred, however if the other screen is completely white or black, it can be excluded.
Homebrew: It is possible to take native resolution screenshots from the hardware by using homebrew. This is accomplished by running any given game through a utility called
HANS (deprecated). From there, pressing the Home button will capture RAW images from the framebuffer. RAW images are converted to PNG format by using another utility called Screenshot tool.
Another homebrew app that can be used is NTR CFW. While the app is running, press X + Y to bring up the menu and choose Take Screenshot and screenshots of the top and bottom screens will be saved to the root of the SD card as top_XXXX.bmp and bot_XXXX.bmp.
If you are using the Luma3DS custom firmware (installation guide), you can use it to take screenshots in 3DS software that is not supported by HANS or NTR CFW. Press L + Down + Select (or your custom key combination) to bring up the Rosalina menu and then choose the screenshot option. The screenshots will be saved to /luma/screenshots as PNGs (BMPs in older versions).
* If you don't have access to homebrew, it's possible to post screenshots of 3DS games at native resolution to Miiverse. Note that this method produces JPEG screenshots, which must be marked with the {{replaceimage}} tag when uploading. It also only works with 3DS games that have dedicated Miiverse communities. Due to Nintendo officially discontinuing the Miiverse service, this method is now rendered obsolete.
Alien skin blow up 3 1 3 260. While of limited practical accessibility compared to the above options, the official Test Menu can also take screenshots in BMP format.
Sega
Master System/Game Gear
Meka: Uncheck the Include GUI option under Video > Capture and press Print Screen to save a screenshot.
Genesis, Sega CD, 32X
The correct image size should be one of the following: 320×224 (NTSC/PAL), 320×240 (PAL only), 256×224 (NTSC/PAL), 256×240 (PAL only).
Gens/GS: Go to Graphics > Color Adjust. and set Color Scale Method to Full and both Contrast and Brightness to 0 before taking screenshots to set Gens/GS's idea of Genesis color to the most accurate option. (Gens/GS II will use the correct color scaling settings by default, and the incorrect options will be removed.)
Kega Fusion: Fusion by default outputs processed screenshots. You will need to change it to produce raw screenshots. To do this, go to Options > Set Config, click on the Extras tab, and set Output Stage to Raw. Now you can just convert the images produced by Kega to PNGs.
In addition, Kega always produces a 240px-high image, even in NTSC where the upper and lower 8 pixels of the image will just be the 'background color' (one of the palette entries chosen by the game; by default the very first one, as that is also a transparent pixel for tiles). For these screenshots, merely crop out this border.
Regen: Go to Tools>Screenshot (unfiltered).
Like Kega, Regen always produces a 240px-high image, even in NTSC where the upper and lower 8 pixels of the image will just be the background color. For these screenshots, merely crop out this border.
Saturn
Mednafen: Press F9 to take a screenshot. Screenshots will be saved in the snaps folder.
SSF: Go to File(F) and click Snapshot(C). Screenshots will be saved in the Snapshot folder.
Dreamcast
nullDC: On the Options tab, select PowerVR>Resolution and choose Native (640x480). Then select Aspect Ratio and choose borders. During gameplay, press Alt + PrtScr to take a screenshot of the window and then crop the borders.
Demul: Demul can run the Windows CE based games that nullDC can't but isn't recommended as it stretches the image to the window size regardless of the game's resolution. In the video settings, set the window resolution to 640x480 and set the internal resolution to 1x. Press Alt + PrtScr to take a screenshot of the window and then crop the borders.
Final 1 2 – Take Screenshots With Ease Stress Relief
Sony
PlayStation
Mednafen: Press F9 to take a screenshot. Screenshots will be saved in the snaps folder.
pSX (psxfin) - A PlayStation BIOS file is required to run this emulator. It can be found on various websites with some quick searching. Once the BIOS file is placed in psX's bios directory, press F12 to take a screenshot at native resolution. Screenshots will be saved to the emulator's screenshots folder. Half-height images must be pixel resized to double height without any filtering, and then resampled to a 4:3 ratio using the Lanczos resampling method. Irfanview is an excellent tool for resizing and resampling images with ease. Make sure 'Apply sharpen after Resample' is always unchecked.
ePSXe should not be used because it produces inaccurate screenshots.
PlayStation 2
Emulation
PCSX2: GSDX: Make sure it is set to Software Mode, then press F8 to take screenshots. The screenshots will be saved to the snaps folder as a raw bitmap in older versions and as .PNG in newer versions. The resolution may vary depending on how the game renders graphics - some images are saved at half-height, so double their height in an image editor (pixel resize, no filtering) before uploading them to the wiki (title screens only).
Hardware
Open PS2 Loader: Currently the last known version to have a working screenshot function is OPL 1468 DB-TA all (Mirror).
Press Triangle to enter Game Settings on the game you wish to take a screenshot of, make sure Mode 6 - Disable IGR is set to Off, choose Configure GSM and set Enable GSM to On. VMODE shouldn't matter as it saves the original image from the frame buffer regardless of what it is set to, but if the image is shifted too far off your TV, adjusting H-POS and V-POS can help. After all that Save Changes and load the game by pressing Cross.
When in-game, a screenshot can be taken by pressing L1 + L2 + R1 + R2 + UP.
Inconveniences:
It can only take one screenshot per session, after it has been taken, you'll be put back into the PS2 Browser.
It always saves screenshots as .BMP to Memory Card slot 2, so make sure you have anywhere from 500kB up to just over 1MB of free space!
PlayStation Portable
Hardware
PRXShot[++]: Extract and register the plugin. Edit PRXSHOT.INI in the same folder as the PRX to configure. For best results, set the button combo to one that won't interfere with gameplay (Note + Display = 0xC00000, for example). Saves as ms0:/PSP/SCREENSHOT/{titleid}/pic_????.bmp by default - remember to convert them to PNG before uploading.
CWCheat: In the menu, go to Settings>Change buttons and set your command for 'Screenshoot'. For best results, make sure it's one that won't interfere with gameplay (Note + Volume +/-, for example). Screenshots will be stored in the PSP/PHOTO/capture directory on the Memory Stick.
Emulation
PPSSPP: On the menu bar, go to Game Settings>Window Size and select 1x. In the menu, go to Settings>Graphics and set Rendering resolution to 1x PSP, then go to System and enable Save screenshots in PNG format. Press F12. Screenshots will be saved in the memstick/PSP/SCREENSHOT folder.
PS Vita
Use the PNGShot TaiHEN plugin to replace the official screenshot feature with one that is lossless and non-watermarked.
NEC
TurboGrafx-16 / TurboGrafx-CD / SuperGrafx
Magic Engine - Go into the Config sub-menu and select Video. Make sure none of the filters, audio bars or FPS counters are in the way. Then, press the Backspace key to take a screenshot. It will be the same directory as Magic Engine as a .png file.
Ootake - Not recommended. Click on the Ootake window to show a menu and select the following options. Afterward, press the Print Screen key to save the file in the directory called 'screenshot' wherever you originally installed Ootake. Note that the screenshots will be BMP files when they're saved, so conversion is required to get a PNG file. To make the menu go away, click on the Ootake window again.
Capture > Setting of Screenshot > Size Non-Stretched (x1)
Capture > Setting of Screenshot > Non-Scanlined
Screen > Brightness > Brightness +30
Screen > Show Overscan Area
PC-FX
Magic Engine - Go into the Config sub-menu and select Video. Make sure none of the filters, audio bars or FPS counters are in the way. Then, press the Backspace key to take a screenshot. It will be the same directory as Magic Engine as a .png file.
SNK
Neo Geo
See Arcade games, above.
Neo Geo Pocket/Neo Geo Pocket Color
Neo Geo Pocket/Color runs at 160x152 resolution. Be cautious of emulators (or versions thereof) that only do 160x144, cutting 8 pixels off of the bottom.
NeoPop: On 1x setting, Print-screen and remove borders. What remains should be 168x160, at which point crop 4 pixels of black from each side.
Apple
Mac OS Classic
The emulators available don't have any screenshot capabilities. You will need to take a screenshot through the guest OS's available tools.
Pressing Commmand, Shift and 3 takes a picture of the whole screen. Pressing 4 instead of 3 takes a picture of a selected portion of the screen. Pressing Commmand, Shift, Caps Lock and 4 takes a picture of the selected window.
Snapz Pro - No longer supported or supplied by Ambrosia. A later version, Snapz Pro 2, was also released. However, this version is somewhat rare.
Mac OS X
With 10.4 or later, open the Terminal and type in screencapture (action) ~/Desktop/, where the image will be saved as a png by default. 10.3 saves the image as a PDF, while 10.2 is not recommended as it saves images as JPEGs by default.
(action) can be one of the following:
-S, for the whole screen
-iW, for just one window.
-ic, to save to the clipboard for later.
With 10.6 or later, press Commmand, Shift and 4 to change the cursor to a camera icon. Press Space and move the cursor over the desired window. Click on the window to save a screenshot of it on the desktop.
With 10.7.4 or later, Snapz Pro X can be used. The audio support plug-in may need to be used for video recording. Older versions are hard to find and Snapz Pro 2 is also hard to find.
iOS
Press the power and home buttons at the same time to make the screen flash white. The screenshot will be saved as a .png to the Camera Roll. From there, you can either upload your screenshot from Safari, or import them to your computer via USB.
On Mac, connect the device and open 'Image Capture'. Select the photos you want and save them to your computer.
Otherwise (and on other operating systems) use a third-party tool like iMazing, iFunBox, or iTools to import the photos.
Google
Android
Press and hold the power and volume down buttons. If your device has a physical home button, hold down that instead of volume down. You should hear a sound indicating you took a screenshot. The screenshot will be saved in the gallery in the 'Screenshot' folder. From there, you can either upload your screenshot from the browser, or import them to your computer via USB.
Many games upscale images, if you are unable to discover and capture using the native resolution, mark the image with {{replaceimage|not native resolution, upscaled}}. Ripping sprites directly from the APK file should help you find the right resolution.
Mattel
Intellivision
Nostalgia: Not recommended. With the command prompt, go into the directory Nostalgia is stored in and run Nostalgia with nostalgia -w:336x204. Make sure you save screenshots in a directory that isn't a read-only directory. Take a screenshot by pressing F12. Do note that the screenshots are taken at the user's selected resolution.
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